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 [Info] Battlestar Galactica - Rise of the Cylons

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AutorNachricht
DeiNaGoN
Modifikationsteam (CIC)
Modifikationsteam (CIC)
DeiNaGoN


Anzahl der Beiträge : 364
Alter : 32
Ort : Neu Caprica
Anmeldedatum : 03.05.08

[Info] Battlestar Galactica - Rise of the Cylons Empty
BeitragThema: [Info] Battlestar Galactica - Rise of the Cylons   [Info] Battlestar Galactica - Rise of the Cylons EmptySa März 05, 2011 3:17 am

During the first Cylon War, one Battlestar led the Colonial Fleet to victory and became a legend.

40 years later, the same ship led them again, and the name of this legendary vessel was...


BATTLESTAR GALACTICA

BATTLESTAR GALACTICA MOD

by Viper047

Boomer

Atlan

Duglim

Nemesis

Numb3rv1

DeiNaGon

Ban

Avenger52

sepiroth887

Buster
----------------------------------------------------------------------------------------------------------------------

Credits:

Ships/Stations

Speedy
Hawkbs
Coxxon
Admiral Dominik
J.L.
Killertide
Bartolomeus

Scripts

Duglim
DaOpa
Trickmov
MJALowe
Lucike (for arranging help Smile )

Map
Unitrader
Digsin
-> for the help with small and big problems Smile
Realspace

Betatesters

CAG Phu
Iceman2504
kleener78
Jasper Carrot

Music
Old Zenturio
Boomer

-------------------------------------------------------------------------------------------------------------

JOBS

We're searching for new crew members with abilities in

- Scripting
- Testing
- Translating to English
- BSG general Support (BBS-news/etc. )

Introduction

This modification is a fan project inspired by the re-imagined BSG series. You will see ships you already know from the series and some own creations.

Along with the new ships we are also going to create a new BSG related map including the Twelve Colonies of Kobol (especially for "Cylon War") and other sectors like New Caprica, Kobol and the algae planet (for Rise of the Cylons). According to some myths and legends there is also EARTH somewhere out there...

Furthermore, armament and effects will be adapted to suit BSG RDM: There will neither be shields nor energy weapons, Cylons will use missile batteries and Colonials ammunition-devouring rail guns. Players and NPCs will be forced to use them.

If possible, the modification is going to include:

-> Military and civilian fleet
-> Ship production on Battlestars and TLs
-> Ware production on TLs
-> Munition and supply goods production on Battlestars and TLs
-> New sectors
-> New stations
-> New weapons
-> New effects
-> New sounds
-> New economics
-> Cylon invasions
-> etc.

In fact, we are going to create three mods, namely "Cylon War", "Rise of the Cylons - Part 1" and "Rise of the Cylons - Part 2":

- Cylon War (CW), which is in production at the moment and will feature the Twelve Colonies of Men more than forty years before the New Series during their war against the rebelling Cylons.

- Part 1 of Rise of the Cylons (RotC) will be set in the Twelve Colonies, too, and show a scenario where the initial attack on the Colonies fails, resulting in a full scale war.

- Part 2 of RotC will mostly include what is known of the new series but with a few new point of views. Who can guarantee that only the two Battlestars "Galactica" and "Pegasus" escaped...
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» [Info] Battlestar Galactica - Rise of the Cylons & Cylon War
» Battlestar Galactica - Der Widerstand
» Battlestar Galactica - Cylon War ( Update 24.01.13 )
» Battlestar Galactica - Cylon War [Update 24.01.2013]
» [Diskussion] BSG Galactica vs. X Galactica

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